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The three musketeers game
The three musketeers game









the three musketeers game the three musketeers game

There is also some brilliant use of the camera, which swings around 90-degree corners to reorient the screen around you, and will sometimes swivel through a room so that your advance, though ostensibly still left to right, takes on a more circuitous and realistic path. Visually, this is among the most distinct titles on the WiiWare service, and we mean that as a great compliment. The backgrounds are beautiful, and even when an object is occasionally revealed as a flat piece of 2D set dressing, it doesn't lose its magic. The art style is phenomenal as well screen shots can never do this game justice. It's one thing to miss an attack due to bad timing, but it's much more irritating to miss one because the attack failed to activate at all. This isn't automatically a bad thing - as proven by the spin attack in Super Mario Galaxy - but here it can be woefully unresponsive, and will sometimes fail to register for no discernible reason. Unfortunately, this leads us to our inevitable first complaint: the sword attack is mapped to a flick of the Wiimote. A jumps, B slides boxes around, and Porthos' movement is controlled by the nunchuk. Only two buttons on the Wiimote are used, which means that there's very little room for confusion. It's familiar territory, and unobtrusive instructions appear at the bottom of the screen to teach you the controls as you will need them. Hearts give you health, and a spare hat grants you an extra life. It's a classic platforming setup, and The Three Musketeers adheres to the classic platforming rules: don't fall into pits, don't get killed by enemies, and make sure you collect the coins.











The three musketeers game